
Rejecting such offer happened to be right for my game, but might not be right for other games/studios, as their goals and long-term plans might differ from mine."Įpic Games CEO Tim Sweeney commented on the case on Twitter after Mark Kern, team lead for vanilla World of Warcraft, said it was "not right" for Epic to disqualify Darq from the Epic Games Store just because they turned down an exclusivity offer.

It is far more interested in enticing the player into the world, its collective fever dream and trapping you there, for its short 3-4 hour run time. "Every indie studio has a unique story and has to deal with a unique set of obstacles. DARQ is the kind of puzzle game that is not interested in serving you its story on a silver platter there is no dialogue or clear story beats. In 2221 the survivors find Lumen: a crystal of high energy potency that may be. However, those blunders weren't enough to diminish the sense.

Marhulets stressed that "he's not speaking on behalf of other developers", and that for some studios accepting an Epic exclusivity deal might be the best plan long-term. For two centuries humanity struggled to survive without electricity and light. Darq has a few frustrating stealth encounters, sure, and some jump scares that grated on my nerves in the wrong sort of way. "I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice." He wanted to give players as many options as possible, he said: he's also selling the game through GOG, for example.
