
This mechanic, in addition to speeding up everything, also makes moving more fun. Well calibrated, although within the limits of the video game, is instead that which concerns the launches performed by the various trees for travel as much distance as possible in a short time. Physics that is also missing in some minigames, but more on that later. The movements performed by Tchia are very mechanical and will even allow her to climbing walls that are impossible to climb.Īlthough it is an unrealistic game, we would have expected a minimum of physics from this point of view. For example, let’s talk about climbing the walls.

To these are added gods very approximate and mechanical movements which make the character lose the naturalness, making him look like a machine.

However we would have expected the same care on all the models presentespecially those of animals. We certainly could not expect broad fidelity. Of course, the cartoonish style has its limits. It would have truly been a masterpiece if only we hadn’t stumbled across it some completely approximate models which clash strongly with the other well-made ones. We are in a natural paradise like few othersin which every glimpse of the landscape gives us more unique than rare sensations, but some rough models just don’t go down. The cheesy appearance of some models leaves us somewhat perplexed.

Movement without equal, but with rather simple animations – Tchia review We certainly could not have expected anything highly innovative from this point of view, but missions that force us to go from one part of an island to another, only to be able to talk to the same NPC at various points it can be quite demoralizing, especially in the first hours of the game. If moving around is fun, the missions however leave something to be desired. Moving will be really fun and we will be able to do it in many ways: indeed we will be able to use the boatwhich has a fairly high speed, run, take advantage of the catapult effect by swinging the trees once at the top, take possession of animals via Soul Leap or use the quick trip to the various docks unlocked. One of the fundamental points will therefore be exploration which, however, will have its ups and downs during the adventure. We will explore the wild nature that has remained untouched, but also some places perpetually ruined by the hand of man. We will find ourselves sailing on a well structured ocean, visiting atolls scattered here and there like stars in the night sky. Many places have been repurposed, but the beauty that has remained in real life for centuries has been expertly brought back by the developers who have managed to make the setting magical despite the cartoonish graphics of the title.

This is one of the messages that Bye wants to send us e in this review we will discover all the beauty of a place so far from usbut above all how this title behaved in our hands.Īlthough inspired by what New Caledonia is, obviously the facts, people and places are purely an invention of the authors. It is a video game inspired by the birthplace of the two founders, the New Caledonia precisely, where the technological progress is almost completely absent and nature reigns supreme.Ī real one heaven on earth which risks disappearing if it is not preserved. In this review we will discover Tchia, the title of the Awaceb development team and we will understand how it behaved on our PCĪ natural paradise and a message of love stronger than all the limits imposed by life here’s what we will find in the new title of the team Awaceb.
